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Other Ai can also break the speed limit at random basis with a certain value, up to 35% of the speed limit. My traffic mod is also the only mod which brings a separate speed class for emergency vehicles and also for motorcycles and sport cars, which will drive with increased speed wherever possible (speed limit is not given by road signs). These vehicles will therefore spawn following their rules, regardless the numbers of packs used. It’s the only traffic mod which added motorcycles, sport and classic cars as separate type of vehicles (available of course if you use these packs). Why my Real Traffic Density mod is an unique traffic mod? Correct spawn numbers also offer a correct spawn ratio cars vs trucks vs other types of vehicles, again according to real life The density follows real graphic charts the whole day long with peak at rush hours and reduced at night, according also to the type of the road, size of the cities, etc. Why my Real Traffic Density mod is better than other traffic mods?īecause my mod uses rational spawn numbers according to the game’s limits checked personally in hours of testing the numbers used at rush hours are +/- the maximum that the game can handle. FPS is also very much affected with g_traffic You could consider also increasing g_traffic value, however this command will multiply all numbers and create therefore even smaller differences between day/night of between different type of roads.
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